⮕ What is R-Type?
R-Type is a multiplayer side-scrolling shooter inspired by the classic arcade game. This project involves implementing:
- A client/server architecture
- An ECS (Entity-Component-System) engine
- A custom network protocol
- Real-time multiplayer gameplay
The server handles entities, movement, collisions, and authoritative game state. The client renders the game world, sends player inputs, and receives updates from the server.
🧩 Project Goals
The goal of this R-Type project is to provide a modular and production-ready engine using real-world engineering practices:
- Robust ECS engine with modular systems
- Authoritative real-time multiplayer server
- Custom binary protocol optimized for low-latency communication
- Threaded ASIO networking model
- Flexible map system (entities, walls, hazards, spawners)
- Clean and maintainable C++ codebase